Pokémon Snakewood Wikia
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Crazymadio #189: Crazymadio
Pokémon
#191: Burstmadio Burstmadio
Seamadio
Water Pokémon
#190
Seamadio
Type
Ghost Water
Unknown
Abilities
Run Away or Arena Trap
Gender ratio
Genderless
Catch rate
45 (5.9%)
Breeding
Egg groups
Chaos and Water 2
Hatch time
5120 steps
Height
1.2 m 3'11"
m
Weight
115 kg 253.5 lbs
{{{weight2-kg}}} kg
Base exp. yield
94
Leveling rate
Fast
Base friendship
Normal (70)


Seamadio is a dual-type Ghost/Water Fakemon.

It is not known to evolve into or from any other Pokémon.

Pokédex entry[]

Pokédex entry
SEAMADIO is part of the MADIO family. It is by no means the strongest, or even the most lovable, but it’s much better than KINGMADIO.

Game locations[]

Availability
Madio Cave

Held items[]

Held item(s)
Water Stone

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 40
40 - 101 76 - 196
Defense: 55
54 - 117 103 - 229
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 55
54 - 117 103 - 229
Speed: 85
81 - 150 157 - 295
Total: 360   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None


Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Pwr.   Acc.   PP 
Start Teleport Psychic —% 20
7 Leer Normal 100% 30
14 Astonish Ghost 30 100% 15
17 Glare Normal 100% 30
24 Water Pulse Water 60 100% 20
32 Swift Normal 60 —% 20
44 Surf Water 90 100% 15
50 Mean Look Normal —% 5
60 Shadow Swipe Ghost 90 90% 10
  • A level of "Start" indicates a move that will be known by a Seamadio obtained at level 1
  • Bold indicates a move that gets STAB when used by Seamadio

By TM/HM[]

By TM/HM
 TM   Move   Type   Pwr.   Acc.   PP 
TMWater TM03 Water Pulse Water 60 100% 20
TMPsychic TM04 Calm Mind Psychic —% 20
TMNormal TM05 Roar Normal —% 20
TMPoison TM06 Toxic Poison 90% 10
TMIce TM07 Hail Ice —% 10
TMNormal TM10 Hidden Power Normal 60 100% 15
TMFire TM11 Sunny Day Fire —% 5
TMDark TM12 Taunt Dark 100% 20
TMIce TM13 Ice Beam Ice 90 100% 10
TMNormal TM15 Hyper Beam Normal 150 90% 5
TMPsychic TM16 Light Screen Psychic —% 30
TMNormal TM17 Protect Normal —% 10
TMWater TM18 Rain Dance Water —% 5
TMNormal TM21 Frustration Normal 100% 20
TMNormal TM27 Return Normal 100% 20
TMGhost TM30 Shadow Ball Ghost 80 100% 15
TMNormal TM43 Secret Power Normal 70 100% 20
TMPsychic TM44 Rest Psychic —% 10
TMDark TM49 Snatch Dark —% 10
TMWater HM3 Surf Water 90 100% 15
TMNormal HM5 Flash Normal 100% 20
TMWater HM7 Waterfall Water 80 100% 15
TMWater HM8 Dive Water 80 100% 10
  • Bold indicates a move that gets STAB when used by Seamadio
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